#league of legends
40 words tagged “league of legends”
How hard a champ's power ramps up with levels and items as the game goes on.
How fast and cleanly a hero can wipe out a minion wave.
Cleanly breaking off a fight and getting out before it goes bad.
Burn-and-slow buff from the Red Brambleback jungle camp.
The team in the top-right base; gets the final counter pick in the draft.
Channeling back to base to heal up and buy items.
Throwing everything at a fight with no plan to retreat.
Starting a fight on your terms, usually by catching the enemy out of position.
Mana-regen and ability-haste buff from the Blue Sentinel jungle camp.
Letting your wave snowball by killing only a few enemy minions, for a big crash later.
Bailing out of champ select before the match starts to escape a bad team.
Wiping a whole minion wave fast, usually with AoE.
A carry that scales so hard the late game basically belongs to it.
Storming into the enemy jungle to steal their camps or buffs.
Taking the kill yourself instead of risking the enemy escaping, even if a teammate could've finished it.
Killing a fed enemy on a streak and claiming the bounty gold their lead has piled up.
Swapping damage with your laner while both of you stay in lane.
Tearing a big slice off someone's health bar without killing them.
Intentionally feeding, dying on purpose to gift the enemy team.
Holding the minion wave by your tower with only last hits, starving the enemy.
Jungler summoner spell that deals true damage to secure big objectives.
Crowd control that slows you down but doesn't fully stop you.
The team in the bottom-left base; gets first pick in the draft.
Beefy reinforcement minion that spawns after an inhibitor falls.
Dumping a huge chunk of damage in a tiny window.
Map bushes that hide you from sight, prime ambush spots.
Twitch hype chant with an arms-up emoticon, born from Imaqtpie's Heimerdinger.
Crowd control that fully locks a target down, no moving, no casting.
Forcibly shoving an enemy around: knockbacks, pulls, knockups.
Base structure that, once destroyed, makes a lane spawn super minions.
Putting your body between an ally and danger to soak or block it.
Leaving your lane to go pressure or gank somewhere else on the map.
Refreshing your ability cooldowns the instant you score a kill.
Self-healing or mitigation that keeps you topped up in lane and fights.
Farming the neutral monsters in the woods between the lanes.
Attack Damage Carry, the ranged auto-attacker that hard-carries from bot lane.
Snatching an objective from under the enemy's nose, usually with Smite.
Forfeit. Calling it — let's surrender and move on.
Summoner spell that instantly blinks you a short distance.
Faking out an enemy, weaving through brush or fog to dodge or lose them.